Buwaro Draemon
WarRavens Capital Punishment.
966
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Posted - 2015.02.08 06:31:00 -
[1] - Quote
The best advice that I can give you:
1) Join Dust University. A corp that was made to help out new players understand the game and get their roots within Dust.
2) Don't let your race tell you your playstyle. Each race has a different playstyle (that is shown in their suits) I wil list the each race's playstyle here: Amarr: Stand and deliver. They tank armor and their weapons are excellent for the standing and delivering play style. Especially the Laser Rifle.
Gallente: CQC brawlers. While Gallente also focuses on armor, they focu more on armor repairers rather than tanking the suit up with armor. Their weapons are great for running straight to your enemy and killing them in the spot. The best I can compare this playstyle imagine the Gallente Assault and Sentinel being Rhinos. Rhinos charge right in with its horn and smack you. But do so smartly. Your reps will keep you alive and not needing a repair tool every engagement.
Minmatar: Run n' Gun. That's it. You have the lowest of HP in the whole game but also the fastest sprinting speed. So use that to your advantage. Do not take enemies head on and always keep on the move.
Caldari: They tank shields and prefer long range combat over any other combat in the game. Tank good shields, regen and recharge deplay and you will have a pretty good suit. Just watch out if a Gallente gets too close to you. They will shred you apart.
And if you haven't noticed. The Amarr is at war with the Minmatar while the Gallente is at war with the Caldari. Amarr and Caldari being allies while Gallente and Minmatar being allies. Also each race's fighting style cancel each one out against their enemies.
Gallente are CQC while Caldari are long range. As long as the Caldari have a long range advantage, the Gallente will loose, but if fitted right, a Gallente suit can be speedy, a little tanky and have good armor repairs to recover from the the weapons of Caldari. And if a Gallente gets close to the Caldari. The Caldari is dead.
Amarr are standing and delivering while the MInmatar are running n' gunning. Amarr weapons deal good damage along side with their high armor count. A Minmatar will fail trying to take out an Amarr head on, but if the Minmatar manages to escape the sights of the Amarr, they are pretty much dead when you hit them with your Combat Rifle.
Next thing you should learn are weapon damage profiles. This being: Laser +20% damage to shields -20% damage to armor
Hybrid- Blaster +10% damage to shields -10% damage to armor
Hybrid- Rails -10% damage against shields +10% damage to armor
Projectiles -15% damage to shields +15% damage to armor
Explosives -20% damage to shields +20% damage against armor
And I would advice against using squad finder when you are new. Many players are a bunch of asses and would want you to require a mic, run proto, etc. My best advice in this case is to join the corp I suggested and squad up with them and members of the alliance as well if you want.
My last advice is no NEVER give in to FOTM (Flavor Of The Month). This are suits/weapon or both that are overperforming above everything else in the game. This will get nerfed and you will feel cheated if you ever decide to spec into them. Unless you feel like dropping $20 every time a new FOTM comes out while they nerfed the previous one. I suggest not specializing into any of it. Current FOTM being Minmatar Assault with Combat Rifle.
That is all I can offer you for now, new player. Do not let the harshness of the matches turn you off this game. Beacuse it will keep evolving. And you will want to be part of it once that happens. Good luck out there merc o7 and don't be afraid to hit me up if you ever need advice in anything more. Let it be anything because I am specialized into almost every role in this game, Tanks, Dropships, Assault Dropships, Assaults, Scouts, Sentinels and Commandoes. ONly role I need is logi but I am really not a logistics player.
Good luck out there and stay frosty o7
Changes to Damage mods!
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